Flash Focus: Vision Training in Minutes a Day |
New! Do you see what I see? Sharpen focus-power with Flash Focus: Vision
Training in Minutes a Day. Fast, fun activities and quick-play sports
challenges give eyes a challenging workout they need. These games on the NintendoDS
help provide visual perceptual therapy.
Features:
- You've trained your brain with Brain Age - now sharpen your eye power
with Flash Focus! Fast, fun activities and quick-play sports games give
your eyes the challenging workout they need.
- Boost Your Focus Power - Train with quick, fun activities based on vision-training programs used by top athletes.
- Put
eyes to real-world tests - Take a swing at a speeding pitch,
outmaneuver incoming linebackers and strike the soccer ball into the
goal in fun, sports-based training activities.
- Pick
up and play every day - Users complete daily training activities to
challenge Hand-Eye Coordination, Peripheral Vision, Dynamic Visual
Acuity, Momentary Vision and Eye Movement, then track their results
with a calendar and easy-to-understand charts.
Game Video:
Games:
- Symbol
Order - Three symbols flash on the screen in any of the 12 boxes. One
symbol appears at a time for only a split second. The challenge is to
remember each symbol and then enter all three symbols in the order in
which they appeared.
- Box Tap - Furiously tap a
series of moving red boxes before they disappear. The more users
successfully tap, the higher the score.
- Number Flash - In this
activity, numbers flash very briefly on the top screen. Users must then
choose the correct number. As the activity gets harder, the number
sequence gets longer.
- Box Track - A circle is placed in one of three
boxes. The challenge is to follow the box with the circle in it as the
three shuffle rapidly on the screen. Users must then tap the box with
the circle in it.
- Circle Spot - In this activity, symbols appear for a
split second in 12 boxes arranged on the touch screen. Users must tap
the only circle among the symbols .
- Letter Count - Users quickly memorize
the target letter, then count how many times it appears as a
fast-moving series of letters moves across the screen .
- Fast Match -
Users quickly look at the two symbols as they flash on the screen, then
decide if they matched by tapping on the touch screen.
- Baseball - Tap
the ball on the touch screen as the pitch crosses the plate to score a
hit. With each hit, the box gets bigger, making it more challenging to
hit the speeding pitch.
Reviews:
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George Bernard Shaw "We don't stop playing because we grow old;
we grow old because we stop playing."
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