The first space station game developed in
collaboration with NASA!
SpaceStationSim puts you in charge of creating the greatest wonder of the
modern world, the International Space Station! Man's greatest engineering
achievement in space... More than just a model – now you can create and manage
your own living spaceship and crew. Cooperate
with your partners and achieve enough public trust, to build the world’s
greatest spaceship.
Design your own International
Space Station utilizing modules developed from actual NASA, ESA (European Space
Agency), JAXA (Japanese Space Agency), CSA (Canadian Space Agency) and RSA
(Russian Space Agency) designs.
Your station is a
living, breathing home to your crew who depend on you for their life support and
training, while you develop a self sustaining biosphere 240 miles high, flying
17,500 miles per hour!
How you plan and build
your ISS depends on your game goals, allowing customization and expansion,
deciding which components and experiments will be launched. Every game is a new
experience, so you’ll have hundreds of hours of fun!
Features:
Create your flight crews with special skills, personality traits, and
physical attributes. Crew members interact with each other and have both
positive and negative effects on each other’s performance.
- Manage events, plan your scientific advances, and deal with emergencies such
as moment-to-moment (sometimes mission critical) events like altitude
adjustments and repairs to keep the station and all its various parts
functioning at peak performance.
- Manage your resources by supplying and maintaining the Station consumables,
manage funding and country capacity (Flags), and plan construction and research
as well as dealing with funding and politics.
- Manage the local/international political relationships because you can’t win
until you achieve 999 flags!
Reviews:
Not many of use get to build a space station, which is a shame really, since
it’s actually a lot of fun. At least it is when you strip humanity’s most
complex and expensive engineering project down to a series of problems like “Do
we need a microwave in the Destiny module?” and “How can I maximize the number
of hamster experiments on the centrifuge?” as is done in Vision Videogames SpaceStationSim. by Henry Percy on The Space Review
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