A Force More Powerful

(9 votes)

forcemorepowerful logo_windows_miniCan a computer game teach how to fight real-world adversaries—dictators, military occupiers and corrupt rulers, using methods that have succeeded in actual conflicts—not with laser rays or AK47s, but with non-military strategies and nonviolent weapons? Such a game, A Force More Powerful (AFMP), is now available.

A unique collaboration of experts on nonviolent conflict working with veteran game designers has developed a simulation game that teaches the strategy of nonviolent conflict. A dozen scenarios, inspired by recent history, include conflicts against dictators, occupiers, colonizers and corrupt regimes, as well as struggles to secure the political and human rights of ethnic and racial minorities and women.

A Force More Powerful is the only PC game about nonviolent struggle available today. AFMP puts the player directly into the role of planner for a nonviolent movement seeking social change-a role that is challenging, demanding, and sometimes even dangerous.

AFMP is primarily a game of strategy, emphasizing abstract ideas and planning rather than reflexes, coordination or quick thinking. Its realism does not depend on resource-hungry real-time animation, but on the accuracy of its underlying political models.

afmpcityDesigned for those with no previous gaming experience and only basic computer skills, the game emphasizes substance over the flashy action common to many popular games. A sophisticated visual interface includes 3D views and animation, but the game is compatible with hardware commonly available in the developing world.

Game play is governed by detailed interactive models-of strategic and political factors, ethnicity, religion, literacy, material well-being, media and communications, resource availability, economic factors, the role of external assistance, and many other variables. Tactics include such basics as training, fund-raising and organizing, as well as leafletting, protests, strikes, mass action, civil disobedience and noncooperation. Many game-play decisions involve selecting which characters and groups should take part in the strategy, and weighing the benefits of such actions relative to their costs.

Game play involves the player's side (the movement) and an opponent (the regime). The regime is created by the designer of each scenario, and controlled by the game's artificial intelligence (AI). The player takes charge of the movement's material and human resources, assesses the strengths and vulnerabilities of the adversary as well as those of the movement, then chooses goals, strategies and tactics.

Groups are the game's basic political units, representing the interests and agendas common to every complex struggle.

Quotation Groups are the game's basic political units, representing the interests and agendas common to every complex struggle. Quotation
Recruiting characters and building alliances is a principal game activity, involving labor, business, government, agricultural, academic and professional, media, religious and military categories.

Scenarios involve these characters, groups and alliances, which interact with and against each other, depending on the player's decisions, the particular circumstances of the scenario, and the actions of the regime.

Playing one or more of the packaged scenarios, users will learn strategic planning, formulation of goals (such as compelling free elections or the resignation of a dictator), and the choice of tactics (such as strikes, protests or boycotts).

Each scenario is played within a physical environment which affects the conflict. A national map shows regions, cities, mining, industrial and farming areas, rivers, mountains, ports, and the transportation network. Within regions, zoomed-in city views are detailed down to neighborhoods and buildings. However, a scenario may take place entirely within a single city or region.

AFMP includes a powerful suite of tools with which users can re-create real-life political struggles, or create their own from scratch. It is an unprecedented way for users to learn about the principles of strategic nonviolent struggle, by making the decisions themselves. 

You can buy this game here.  

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Reviews: 

Gamasutra: by Rusel DeMariaThe game is rich in features and feedback mechanisms, and even contains real-time rendered cut scenes that show events that take place using parameters from the game state. The city map view identifies specific areas of the city, and overlays can quickly tell you their current state of fear, enthusiasm, etc. In addition, key locations are highlighted on the city map, allowing players to direct actions to those locations – such as government buildings, newspaper offices, etc. To thicken the plot even more, players can send infiltrators into the enemy system, but the enemy can do likewise.

I can attest from experience that this game accurately models many of the challenges and struggles of an underground or citizen movement whose goal is to affect nonviolent change and public awareness, in a situation with volatile factions and the true potential for violence. From that perspective, I kept saying “aha” when I received the demo of this game. Time and time again I recognized the situations, struggles and choices that had to be made in such circumstances. In short, this game rang true for me.  Read more of this review... 

Gamers with Jobs: by Adam LaMosca  In any event, this is not a title for those who aren't prepared to invest substantial time and brainpower. And despite its developers' aspirations, I'm not sure that AFMP would prove a useful training tool for fledgeling revolutionaries. It's hard to imagine that individuals engaged in real-life conflicts over human rights would find playing such a game a valuable use of their time. For those with the luxury of whiling away their hours with detailed simulations of other people's struggles, though, AFMP offers something entirely unique. Unlike the conflicts in almost every other games, its scenarios unfold with depth and believability, and they intelligently mirror what happens in the real world.

You can't play AFMP without thinking of events like Tiananmen Square or the march from Selma to Montgomery, and you can't help but consider what those events' participants risked and sacrificed to achieve their goals. Given the time it deserves, AFMP will change the way you think, about games and about society. And it won't have you firing a single bullet. For a computer game, that's quite an accomplishment.  Read more of this review...

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