Making your own worlds and games is sort of the whole
point of MetaPlace. You should be able to stage up a massively multiplayer world
with basic chat and a map you can build on in less than five minutes.
It's that easy. Inherit a stylesheet -- puzzle game, or shooter, or
chat world -- and off you go! Building maps and places is as easy as
pasting in links from the Web, and dragging and dropping the pictures
into your world.
Early Demo:
What's more, you can link your world to
someone else's world. Put a doorway in your virtual apartment that
leads to Pirate Vs Ninja-land! Stick your world in a widget on your
Facebook or MySpace profile. Mail it to a friend and they can log in
with one click.
You can make pretty much any sort of game or world you want. You can
decide whether it's massively multiplayer or not (it's MMO out of the
box, but you can set it to a lower size if you want). You can decide
whether to have physics or not, you can change the keymappings and the
interface, the sort of stuff there is in the world, the maps...
basically, it's all up to you. Game logic is written in MetaScript,
which is based on Lua. So it's easy to make whatever kind of game or
world that you want.
And MetaPlace speaks Web fluently. Every world is a web server, and every object
has a URL. You can script an object so that it feeds RSS, XML, or HTML
to a browser. This lets you do things like high score tables, objects
that email you, player profile pages right on the player -- whatever
you want. Every object can also browse the Web: a chat bot can chatter
headlines from an RSS feed, a newspaper with real headlines can sit on
your virtual desk, game data could come from real world data... you get
the idea.
Now, honestly, does that sound cool, or what? MetaPlace is in alpha testing just now, and we will be posting on our homepage the minute they start looking for beta testers.
Reviews: